Coming in 0.6
Here's the focus on my next early access update:
- Better logic for player spawns. You will spawn in a different part of the map if your own spawn location is occupied. This is to give games a better flow and stop the action being limited to one area of the map.
- The map editor. A special map where players can choose the tiletset, weather and then collaboratively/competitively place obstacles.
The timeframe for this is likely late May or early June.
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